####################################################################### Luigi Auriemma Application: Asura engine (network SDK) http://www.rebellion.co.uk Games: Rogue Trooper <= 1.0 Prism: Guard Shield <= 1.1.1.0 ...possibly others... Platforms: Windows Bug: challenge buffer-overflow Exploitation: remote, versus server (in-game) Date: 22 Aug 2007 Author: Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org ####################################################################### 1) Introduction 2) Bug 3) The Code 4) Fix ####################################################################### =============== 1) Introduction =============== Asura is a game engine written by Rebellion and used in their games. Rogue Trooper and Prism are the only two games (as far as I know) which use the new network protocol which leads to the vulnerability reported in this advisory, the older games were based on DirectPlay (Judge Dredd) and Gamespy SDK (Sniper Elite). ####################################################################### ====== 2) Bug ====== A buffer-overflow vulnerability is located in the function which handles the 0xf007 packet used for the challenge B query. In this function the data passed by the client is copied (without checks on its length) to a stack buffer of 256 bytes used for sending the data back to the client, something similar to a ping. ####################################################################### =========== 3) The Code =========== http://aluigi.org/poc/asurabof.zip ####################################################################### ====== 4) Fix ====== No fix. Rebellion is one of those vendors which have never replied to my past mails. #######################################################################