######################################################################## Why the Linux version of UnrealTournament crashes (signal 11) using the OpenGL or SDL driver ######################################################################## If you have the problem of the title (I had this problem with my Nvidia driver), don't worry because it is incredibly simple to solve. First of all go in /usr/lib and check the libGL.* files: [root@xp lib]# ll libGL.* lrwxr-xr-x 1 root root 17 2003-08-12 11:38 libGL.so -> libGL.so.1.0.4496 lrwxr-xr-x 1 root root 17 2003-08-12 11:38 libGL.so.1 -> libGL.so.1.0.4496 -rwxr-xr-x 1 root root 423476 2003-08-12 11:38 libGL.so.1.0.4496 Now look at your UnrealTournament.ini file located in ~/.loki/ut/System and go in the sections [SDLGLDrv.SDLGLRenderDevice] and [OpenGLDrv.OpenGLRenderDevice] of the this file. Here you will find the followin option in both the 2 sections: OpenGLLibName=libGL.so.1 Well now what you must do is simply to substitute the current value of the option with the file linked by libGL.so.1. In my case I have that libGL.so.1 is a simbolic link to libGL.so.1.0.4496 that is the real library, so I must simply set OpenGLLibName as the following: OpenGLLibName=libGL.so.1.0.4496 Practically seems that UT doesn't like simbolic links or something similar. Now launch the game and play this fantastic game!