####################################################################### Luigi Auriemma Application: Cube engine http://www.cubeengine.com Versions: <= 2005_08_29 Platforms: Windows, *nix, *BSD and MacOS Bugs: A] sgetstr() buffer-overflow B] invalid memory access C] clients crash through invalid map Exploitation: remote, versus both server and clients Date: 06 Mar 2006 Author: Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org ####################################################################### 1) Introduction 2) Bugs 3) The Code 4) Fix ####################################################################### =============== 1) Introduction =============== Cube is an interesting open source game and engine developed by Wouter van Oortmerssen (http://strlen.com). It supports both LAN and Internet multiplayer through its master server. ####################################################################### ======= 2) Bugs ======= ---------------------------- A] sgetstr() buffer-overflow ---------------------------- The game uses an unchecked function for reading the strings from the incoming data. The function is sgetstr() located in cube.h: #define sgetstr() { char *t = text; do { *t = getint(p); } while(*t++); } The problem, which affects both server and clients, is that this code copies the input data over the text buffer of size MAXTRANS (5000 bytes) allowing possible malicious code execution. ------------------------ B] invalid memory access ------------------------ sgetstr(), getint() and the instructions which call them don't check the correct length of the input data. In short is possible to force the server or the client to read over the received data reaching unallocated zones of the memory and so crashing immediately. The biggest example in the Cube engine is the SV_EXT tag used in the server where is read a 32 bits number from the input data and then is performed a reading loop: for(int n = getint(p); n; n--) getint(p); ------------------------------------ C] clients crash through invalid map ------------------------------------ In the Cube engine the players have the possibility to choose a specific map on which playing, if there is only one player in the server the map is changed immediately otherwise will be voted. When a client tries to load an invalid map file it exits immediately showing the "while reading map: header malformatted" error. When the map is choosed all the clients add a .ogz extension to the mapname received from the server and load the file. The max size of the mapname is 260 bytes and the function which loads the file uses a secure sprintf() which truncates the input mapname (.ogz included) when the limit is reached. Then the loading of the map is not sanitized versus possible directory traversal exploitations so if an attacker (a player) specifies a mapname of about 260 bytes he can force any client which will join the server (due to the voting problem explained previously which limits the exploitation of this bug) to load any file which is not a valid map and so they will exit immediately. As already said the exploitation happens with any new client which joins the server since the new mapname will remain active in the server for all the current match. ####################################################################### =========== 3) The Code =========== http://aluigi.org/poc/evilcube.zip ####################################################################### ====== 4) Fix ====== No fix. The author says that the engine is no longer supported. #######################################################################