####################################################################### Luigi Auriemma Application: Halo: Combat Evolved http://www.microsoft.com/games/pc/halo.aspx Versions: <= 1.07 Platforms: Windows Bug: endless loop Exploitation: remote, versus server Date: 29 Jun 2008 Author: Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org ####################################################################### 1) Introduction 2) Bug 3) The Code 4) Fix ####################################################################### =============== 1) Introduction =============== Halo is the great FPS game developed by Bungie Studios and ported on PC by Gearbox Software (http://www.gearboxsoftware.com). Although it has been released at the end of 2003, it's still one of the most played games with hundreds of internet servers. ####################################################################### ====== 2) Bug ====== This vulnerability is exactly like the old one I found over 3 years ago in version 1.06 (haloloop) and which was fixed (or it's the case of saying partially fixed) in version 1.07: an endless loop caused by a malformed in-game packet which freezes completely the server. ####################################################################### =========== 3) The Code =========== http://aluigi.org/poc/haloloop2.zip ####################################################################### ====== 4) Fix ====== No fix. UPDATE 04 Jul 2008: http://www.bungie.net/Forums/posts.aspx?postID=22895922&viewreplies=false #######################################################################