Luigi Auriemma

me@aluigi.org [PGP]


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adv.htm
    italiano - borfs

    Two heap overflow in libextractor 0.5.13 (rev 2832) (media)
    17 May 2006:  adv -

poc.htm

papers.htm

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    the asymmetric encryption algorithm used by the game Halo.
    this is a set of functions for handling the packets of this game (TEA algorithm), the keys needed to decrypt and encrypt them and the CRC at the end of each packet.

  • Halo PC music extractor and concatenator 0.2 (halomus)
    a simple tool for the fans of the music of the game Halo.
    it extracts all the pieces of music files from sounds.map and concatenate them. The output folder will contain about 60 megabytes of music.

papers.htm
    no more censorship, for the multiplayer demo 1.1 only.
    read the text file inside.

  • Race Driver BIG extractor 0.1 (rdbigext)
    extracts the files from the .BIG packages used in the game Race Driver.


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  • UMOD file format 0.2.1 (umod)
    simple document containing the structure of the umod files.

  • UMOD extractor 0.3.3 (umodext)
    extracts all the files contained in the umod package files used by the Unreal engine based games (like UT, UT2003, UT2004 and so on). There are a lot of useful options and an automatic umod checksum calculator and fixer.


papers.htm
    support both file-to-file and buffer-to-buffer decompression.

    a very simple extractor for this type of files used by some Xbox games.

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  • XWB/ZWB files unpacker 0.3.6 (unxwb)

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    decrypter for the log files generated by the OSRW anticheat for rFactor (F1 rFactor 2010).
    these files have a rar extension and are located in the OSRW folder of the game.

  • Molebox2 files extractor 0.1 (molebox2ext)
    extractor for the archives of the games that use a particular version of Molebox for archiving their files like: Kingdom Elemental, Aquaria and others.
    the encryption algorithm used by the version of Molebox adopted in this game uses 16 bit code and is NOT compatible with the encryption used, for example, with the current trial version of Molebox (which looks more simple), so I don't know why there is this strange difference.

papers.htm
    calculates, appends and replaces the hash at the end of the dgp files used in the game Defense Grid.
    works also with the files of the demo that use a modified sha1 algorithm.

  • SD Gundam Capsule Fighter Online ZPK/ZDX/DAT files extractor/rebuilder 0.4.2 (sdgundamext)
    tool for extracting the files from the ZPK/ZDX archives and for unpacking the DAT (aka ZOAGZIP) files of this game.
    the tool has also a rebuild option which could be useful with the recent patches (from the end of August 2009) of this game where seems no longer possible to use the extracted files in the game main folder.

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    another example is GTA Vice City where this tool can transform the VB files in SS2 format without loss of quality (it simply adds the needed header at the beginning of the file, useful for MFAudio/vgmstream).
    here is the full list of offsets and interleave values of the tracks guessed by this tool for The Warriors PS2.

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  • Ultima Online uodemo.dat extractor 0.1b (uodemoext)
    files extractor for the uodemo.dat file of Ultima Online Second Age, the tool could work with other encrypted files too.


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  • Egosoft X series CAT/DAT files extractor 0.1 (egoxext)
    extractor for the CAT/DAT archives used in any of the X games developed by Egosoft: X, X2 and X3.

  • Cauldron FS files extractor 0.2a (cauldronext)
    extractor for the FS archives of the games developed by Cauldron like Battle Isle, Chaser, Gene Troopers, Civil War, Battle for the Pacific, Soldier of Fortune Payback, Secret Missions, Secret Service and so on.
    the tool allows also to specify (-x) the byte to use for XORing the compressed chunks of the demos, like 0x48 for the demo of Battle Isle and 0x44 for the Chaser one.

papers.htm
    the tool allows also to specify (-x) the byte to use for XORing the compressed chunks of the demos, like 0x48 for the demo of Battle Isle and 0x44 for the Chaser one.

    extractor for the archives of the game Kingdom Elemental and not only, in fact this game uses the Molebox packer (I don't know what version) for encrypting/compressing/archiving its files so my tool could be "reused" also with other programs after having made the needed modifications (first of all the encryption key).
    the encryption algorithm used by the version of Molebox adopted in this game uses 16 bit code and is NOT compatible with the encryption used, for example, with the current trial version of Molebox (which looks more simple), so I don't know why there is this strange difference.
    instead the file format should be the same or similar for any Molebox version.

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    the tool supports both BOR and PAK files, many can be found here and here.
    BOR music files use the classical ADPCM codec so the source code of this tool can be modified just a bit for playing also other files encoded with the same algorithm.

  • Close Combat First to Fight files extractor 0.1 (ccftfext)
    files extractor for the BIN/XXX and PWD archives of this game and hopefully other similar games which contain various texture, script and audio files.


papers.htm
    an unpacker for the PAK files used in the games developed by 49Games like RTL Skispringen and Ski Alpin series.

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  • Nexus files extractor 0.1.1 (nexusext)
    tool for extracting or decrypting ALL the dat files used in the game Nexus - the Jupiter Incident aka Galaxy Andromeda and Imperium Galactica III: Genesis.


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    simple and a bit useless (because files can't be re-encrypted) tool to decrypt the configuration and update files used by the NProtect GameGuard anti-cheat program (that used by some MMORPG games).
    read the text file inside for some examples and details.

  • Rome Total War sounds extractor 0.1.1 (rtwsndext)
    simple and old tool to extract any sound and moreover music from the IDX files in the Data\Sounds folder of the game Rome Total War.


quickbms.htm

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    History:
    the idea was born from the need of a simple and fast solution for handling the archives used by the majority of games without wasting time writing a stand-alone tool with tons of C code just for a basic file format.
    so this tool has been created mainly for myself for creating my extractors quickly on the fly, and secondly for any other user who wants do the same without learning a real programming language.
    the BMS language is basic, easy to use and exists from over 10 years, what I did was simply enhancing it for my personal requirements and making the life easier when handling complex archives and file formats.


quickbms.htm

quickbms.htm

mytoolz.htm

  • ZipComp 0.4.1a (zipcomp)
    quick tool for comparing the size and then the CRC32 checksum of the files contained in a zip archive with that of the files in the current directory or in another zip file specified by the user.
    it can also compare two zip files and self-extractors too.

  • MyCRC 0.3a (mycrc) .image.

mytoolz.htm
    unsupported

  • WADExt 0.1.1 (wadext)
    a simple tiny extractor for the old ID-Software data files (.wad), with identification of MUS files.

  • Addmac 0.2 (addmac)

35 results found