poc.htm
papers.htm
papers.htm
this is a set of functions for handling the packets of this game (TEA algorithm), the keys needed to decrypt and encrypt them and the CRC at the end of each packet. |
papers.htm
read the text file inside. |
papers.htm
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papers.htm
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papers.htm
papers.htm
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papers.htm
these files have a rar extension and are located in the OSRW folder of the game. |
papers.htm
works also with the files of the demo that use a modified sha1 algorithm. |
papers.htm
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papers.htm
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papers.htm
the tool simply decompress the file, does not extract or handle its content. |
papers.htm
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papers.htm
here is the full list of offsets and interleave values of the tracks guessed by this tool for The Warriors PS2. --> |
papers.htm
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papers.htm
instead the file format should be the same or similar for any Molebox version. |
papers.htm
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papers.htm
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papers.htm
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papers.htm
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papers.htm
note that this is necessary only for the ORK archives, NOT the ORC ones. |
papers.htm
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papers.htm
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papers.htm
BOR music files use the classical ADPCM codec so the source code of this tool can be modified just a bit for playing also other files encoded with the same algorithm. |
papers.htm
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papers.htm
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papers.htm
read the text file inside for some examples and details. |
quickbms.htm
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quickbms.htm
History: the idea was born from the need of a simple and fast solution for handling the archives used by the majority of games without wasting time writing a stand-alone tool with tons of C code just for a basic file format. |
quickbms.htm
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quickbms.htm
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mytoolz.htm
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mytoolz.htm
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